Pinche

A middle-aged Tian man with a subservient demeanor, Pinche volunteered to work as the cooks assistant aboard the Wormwood, despite having no skill in the trade.

Description:

PINCHE
DESCRIPTION:
RACE: Human LEVEL: 2 (Ninja 2)
ALIGNMENT: N
INIT: +6 FOR: +1 REF: +7 WIL: +1
AC: 16 [F: 10 T: 14] HP: 10
STR 12 DEX 18 CON 13 INT 10 WIS 12 CHA 14
BA +1 CMB +2 CMD 16
+1 shortsword +6 (1d6+2 x19)
Melee +2 (+5 with light weapons)
Ranged +5
Unarmed +5 (1d3+1 x2)
Masterwork Dagger +6 (1d4+1 19x2)
SKILLS (rank/modifier): acrobatics 2 (+9), appraise 1 (+4), bluff 1 (+6), diplomacy 1 (+6), climb 1 (+5), disable device 1 (+8), disguise 1 (+5), perception 2 (+5), profession - cook 1 (+5), profession - sailor 1 (+5), sleight of hand 1 (+8), stealth 2 (+8), swim 1 (+5), survival 1 (+6), linguistics 1 (+4)
Languages: common, Tien, draconic
FEATS: weapon finesse, improved unarmed strike
TRAITS: reactionary (+2 initiative), Ipoverty stricken (+1 to survival and it is a class skill)
SPECIAL: poison use, sneak attack 1d6, Ki points (3), ninja trick (sudden disguise)

LOOT
PP
GP 50
SP 10
CP

+1 shortsword
Magic rope and grapple
potion of cure light wounds
2 flasks of alchemist fire
flask of acid
leather armor 
traveler’s outfit
backpack
belt pouch
wakizashi
kusarigama
dagger
19 shuriken
caltrops
chalk
50’ silk rope with grappling hook
thieves’ tools
smoke stick
5 days rations
Mwk dagger (handle wrapped in cloth like a kitchen knife)
Harpoon (stashed in the galley’s goat pen with a couple mops)
smoke stick 
2 tindertwigs
2 flagons of cheap rum  
Cutlass 
Pencils, paper, & scroll case

XP/LOOT Tracker
Game 1 911 / mwk dagger
Game 2 425xp / most original gear returned
Game 3 750xp / 150gp, +1shortsword
Game 4 ?xp / ?gp purchased potion of cure light wounds, 2 flasks of alchemist fire, flask of acid, and Rosie’s violin

Bio:

Pinche

Skulls and Shackles SpeedyCorbin RaH