Jack Scrimshaw

A young human lad that is talented at Scrimshaw and other gambling games.

Description:

Young pirate. During a recent storm, he was blown off the deck and into the torrid waters. The PC’s saved him with the use of their brains, quick actions, and a magical grappling hook.


Scrimshaw CR 1/2
XP 200
Human (Chelaxian) Expert 1/Rogue 1
CN Medium Humanoid (human)
Init 2; Senses Perception +6
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Defense
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AC 16, touch 13, flat-footed 13 (
3 armor, 2 Dex, +1 dodge)
hp 15 (2d8-1)
Fort 1, Ref +4, Will +3
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Offense
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Speed 30 ft.
Melee Masterwork Dagger +3 (1d4/19-20/x2) and
Rapier +2 (1d6/18-20/x2)
Special Attacks sneak attack +1d6
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Statistics
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Str 10, Dex 14, Con 9, Int 13, Wis 12, Cha 12
Base Atk +0; CMB +0; CMD 13
Feats Dodge, Weapon Finesse
Skills Acrobatics +6, Appraise +6, Bluff +5, Diplomacy +6, Escape Artist +7, Perception +6 (
7 to locate traps), Profession (gambler) +6, Profession (sailor) +5, Sense Motive +5, Sleight of Hand +6, Stealth +7, Swim +4
Languages Aquan, Common
SQ trapfinding +1
Other Gear Masterwork Studded leather armor, Masterwork Dagger, Rapier, You have no money!
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Special Abilities
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Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.

Bio:

Swab

Jack Scrimshaw

Skulls and Shackles SpeedyCorbin SpeedyCorbin