Skulls and Shackles
A young human lad that is talented at Scrimshaw and other gambling games.
Young pirate. During a recent storm, he was blown off the deck and into the torrid waters. The PC’s saved him with the use of their brains, quick actions, and a magical grappling hook.
Scrimshaw CR 1/2
Human (Chelaxian) Expert 1/Rogue 1
CN Medium Humanoid (human)
Init 3 armor, 7 to locate traps), Profession (gambler) +6, Profession (sailor) +5, Sense Motive +5, Sleight of Hand +6, Stealth +7, Swim +4
Languages Aquan, Common
SQ trapfinding +1
Other Gear Masterwork Studded leather armor, Masterwork Dagger, Rapier, You have no money!
Sneak Attack +1d6 +1d6 damage if you flank your target or your target is flat-footed.
Trapfinding +1 Gain a bonus to find or disable traps, including magical ones.